![]() If you're here for starting specialization help, just read through the "Play this class if:" blurbs. This is where you want to be, if you're just looking for that start of the game selection Broad Overview - Starting Specializations Once a definite overview with a reasonable amount of experience backing it has been completed play through 50+ levels of new game as each starting class to get a better feel of early game mechanics. Play as every class for at least 2 goblet of trial "laps" before concluding the first 'finished draft' of this guide.Ģ. This section is staying here until every class specialization has a full blurbġ. etc., If I'm overlooking some blatantly obvious facet of a specialization or am misdiagnosing something, give me a heads up! I'm open to suggestions and recommendations, also Especially since I have my awful, awful Opinions. While I do have every intention of filling out a team and ascending them and etc. I'm, obviously, not perfect, nor have I been through every class in the game with every creature and team in the game. A little more detail than what's in the game might be nice for those of us who have been playing, but still don't quite understand "Why this class?". Those intricate details are for someone else's guide.ĭ. An additional, boring answer, one that we're not going to really cover, is just because classes tend to have a nice little collection of positive effects specific to some purpose or strategy. Those class-specific ones, in particular, are something even the Royal class can't duplicate.Ĭ. It's not called out anywhere, but some aren't anointments, some aren't obtainable by other means, and some are just better or aggregate versions of other traits and effects, and those are what usually make the classes extra special. There are a specific set of perks that are unique to each class. Because new players don't need tons and tons of information hurled at them. So why bother giving this general overview, if this should just be another catalog? Why not just tell people to play Royal The class specialization that just lets you cross-classĪ. If this class doesn't have a perk you need, you might be able to anoint it in, search for a creature or material with that trait, or put in time collecting cards for it. Pretty much everything you look for could be leafed through like it were a giant catalog, just trying to fit one puzzle piece into place. Most of the things they provide, you can acquire through monster traits, or spells, or sometimes even niche places like realm effects or card collections. They're not so much collectibles after a while, but knowing and switching between them does allow for the collection of more goodies. It's a good collect'em'up time!Ĭlass specializations just augment gameplay even further. You get your creatures/cards, assemble your team/deck, and then you just plow through as many fights/matches in a row as possible to earn more items/creatures/cards/decks to play more. If you picked up "Japanese Monster Card Duels Game", Or "Nerdy Men Get Together As Wizards", but as a video game.
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